Difference between AnimationController and Animation?

In Flutter, an AnimationController is a controller for an Animation. It’s responsible for driving an animation, and it has methods for controlling the animation’s state, like forward, reverse, and stop. It also has properties for accessing the current value of the animation, as well as the animation’s status and duration.

On the other hand, an Animation is a value that changes over a given duration. It has a value at a specific point in time, and it can be used to drive the appearance of a widget. An Animation doesn’t have any methods for controlling its state, it just represents the value of the animation at a given point in time.

Here’s an example of how you might use an AnimationController and an Animation together in a Flutter app:

 

// Define an AnimationController
final controller = AnimationController(
  duration: const Duration(seconds: 2),
  vsync: this,
);

// Define an Animation
final animation = CurvedAnimation(
  parent: controller,
  curve: Curves.easeInOut,
);

// Use the AnimationController to drive the animation
controller.forward();

// Use the Animation to control the appearance of a widget
return FadeTransition(
  opacity: animation,
  child: Text('Hello World'),
);

In this example, the AnimationController is used to drive the animation of a FadeTransition widget, and the CurvedAnimation is used to define the curve of the animation. The AnimationController is responsible for controlling the state of the animation, while the Animation is responsible for representing the value of the animation at a given point in time.

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